The type of 3D geometry for a graphics component.
Box (cube) geometry.
A cube with equal sides aligned with the local axes.
Cone geometry.
Cone geometry with uniform diamater, length equal to one, and axis aligned with the local y-axis.
Cylinder geometry.
A cylinder with uniform diameter, length equal to one, and axis aligned with the local y-axis
Imported mesh geometry.
No geometry (invisible).
Quad (square) geometry.
A quad with equal sides aligned with the local yz-plane, and normal in the local x-axis.
Sphere geometry.
A uniform sphere with unit diameter.
The type of 3D geometry for a graphics component.