Notifies when the component is detached from the entity.
Whether the component has been initialized.
The IO signals provided by the component.
The component name.
The virtual world to which the owning entity belongs.
Protected OptionaladdedAdded function called immediately after the component is attached to an entity.
ProtectedhandleCreates a handle (weak reference) to a trackable object.
The type of object that is to be referenced.
The object that is initially referenced by the handle.
A handle to a trackable object.
Protected OptionalinitializeInitialization function called immediately before simulating when the model is initialized.
Protected OptionalinitializeAsynchronous initialization function called immediately before simulating when the model is initialized.
Protected OptionalpostPost-update function called after physics has been updated.
The timestep (seconds).
Protected OptionalpostAsynchronous post-update function called after physics has been updated.
The timestep (seconds).
ProtectedremovedRemoved function called immediately after the component is detached from an entity.
Immediately triggers asynchronous initialization if the component hasn't already been initialized.
ProtectedsubscribeSubscribes to a subscribable object.
Subscriptions created through this function are automatically unsubscribed when the component is detached/removed.
The subscribable object for which to subscribe.
The callback function that is triggered when the object's value is updated.
ProtectedunsubscribeUnsubscribes from a subscribable object.
The object from which to unsubscribe.
The callback function for the subscription.
True if the subscription was canceled, false otherwise.
Protected OptionalupdateUpdate function called every timestep when simulating.
The timestep (seconds).
Protected OptionalupdateAsynchronous update function called every timestep when simulating.
The timestep (seconds).
Component that specifies the link is grounded.
Remarks
Specifies that the link, corresponding to the entity to which the component is attached, is grounded. This can be used in cases where a mechanism contains no joints with a base set to null. A practical example would be where a robot is rooted/attached to a physics-based vehicle. In such as case, the first joint for the robot would be based to the vehicle's chassis. This component could be added to the vehicle's chassis, in order to specify that the chassis is the root link for the robot.