Notifies when the material is removed from the model.
The dynamic friction coefficient for the physics material.
The name that uniquely identifies the physics material.
The restitution coefficient for the physics material.
A value of 0 means no bounce (perfectly inelastic collision), while a value of 1 means a perfectly elastic collision. The Settings.bounceThresholdVelocity property will cause the restitution to be ignored when the relative velocity is smaller than the bounce threshold velocity. When the restitution coefficient is negative, the value is interpreted as a spring constant enabling compliant/soft contacts.
The static friction coefficient for the physics material.
Physics material. Defines physical properties that affect how physics colliders interact in the simulation.