Physics joint.
Used to constrain one rigid body relative to another. Can be used in combination with MotorComponent to drive parts along/about linear/rotational axes or paths.
The local anchor.
Used for revolute, spherical and path joints.
The local axis.
Used for prismatic and revolute joints.
The base entity to which the joint is connected.
If null, the joint is connected to the world.
The constraint type.
Notifies when the joint is removed from the physics component.
The entity to which the physics component is attached.
The limits for the joint.
The motor bound to the joint.
The path bound to the joint.
Used only for path joints.
The current position of the joint.
Only valid for prismatic, revolute and path joints.
Physics joint.
Remarks
Used to constrain one rigid body relative to another. Can be used in combination with MotorComponent to drive parts along/about linear/rotational axes or paths.